By definition, gamification is the application game mechanics and techniques in areas that are outside the gaming gaming world. Simply explained gamification is a concept of utilizing game features to attract participation. The concept is similar to video games which are good at holding people’s attention. Because the concept works off the predisposition of the human nature, it is a concept that has gained popularity throughout the world.
There are many businesses today the world over that have turned to gamification. They are applying it into the workforce by adding points, working against odds and setting goals. It is also being used in transforming the weaker links of social media into powerful networks.
Over the past five decades, there has been major changes in the implementation of game mechanics and techniques. Gamification were brought about by these changes of the video games. In the video game development process, the developers would come up with a variety of problems that require the player to find solutions. Over the time, new problems together with their solutions were being developed by the video developers. The results of the these developments is a wide range of games that have become popular the world over such as the Nintendo’s Super Mario and the battlefield.
One of the well known game developers is Jane McGonagall. Jane writes that it is possible to leverage on game mechanics and techniques to find the solutions the social challenges facing humans today. According to her, any game should have four traits. A goal, clear rules, a feedback system, and voluntary participation are some of the traits that a video game should have. These four characteristics can be applied a variety of challenges and are not exclusive to video games.
In the modern day workplace, the first three of these traits have been well mastered. A majority of organizations have an experience in setting goals, providing clear rules and also a good system for providing feedback. However, a significant problem arises in the voluntary participation of work. Except for some few people, a majority of individuals work because they have to and do not do it voluntarily. When playing games they however do it voluntarily. Through gamification, workers are able to find passion in what they do.
Gamification can increase productivity in the workplaces. With Gamification, employees become more loyal and productive. The working environment also becomes more fun to work.
Before an organization can venture into gaming, it is crucial to first think through the objectives and also the budget to be worked on.